Investigating how standard Adam's implicit parameter updates accelerate dead primitive formation in 3D Gaussian Splatting compared to Sparse Adam.
| Metric | Adam | Sparse Adam |
|---|---|---|
| Final Dead Count | 1,199 | 830 |
| Dead Percentage | 59.95% | 41.50% |
| Peak Dead Count | 1,202 | 830 |
| Mean Final Opacity | 0.0205 | 0.0260 |
| Median Final Opacity | 0.0025 | 0.0073 |
| Total Implicit Drift | 36,382.8 | 0.0 |
| Mean Drift/Primitive | 18.19 | 0.0 |
| Quartile | Opacity Range | Mean Drift | Mean Visibility | Dead Count |
|---|---|---|---|---|
| Q1 (lowest) | [0.0, 0.0005) | 18.84 | 493.06 | 500 |
| Q2 | [0.0005, 0.0025) | 18.39 | 514.43 | 500 |
| Q3 | [0.0025, 0.014) | 17.88 | 552.92 | 199 |
| Q4 (highest) | [0.014, 0.788] | 17.66 | 623.34 | 0 |
| Learning Rate | Adam Dead | Sparse Dead | Difference |
|---|---|---|---|
| 0.01 | 0 | 0 | 0 |
| 0.02 | 76 | 15 | 61 |
| 0.05 | 1,199 | 830 | 369 |
| 0.10 | 1,745 | 1,615 | 130 |
| 0.15 | 1,873 | 1,816 | 57 |
| 0.20 | 1,918 | 1,887 | 31 |